Second Life Oyununun Sosyal Bilgiler Öğretiminde Deneyimsel Öğrenmeye Yönelik Bir Model Olarak Kullanılması
Araştırma, üç boyutlu sanal ortamlardan biri olan Second Life Ortamının Kolb’un deneyimsel öğrenme modeli temel alınarak Sosyal Bilgiler Öğretiminde kullanılması için öğretmen adaylarına Second Life’ın kullanımına yönelik oryantasyon eğitimi verilmesi, kazanımların kazandırılması amacıyla örnek bir öğrenme ortamının tasarlanması, öğretmen adaylarının ortamdaki deneyimleri ve görüşlerinin belirlenmesi, uygulanan deneyimsel öğrenme modelinin etkililiğinin değerlendirilmesi amaçlanmıştır. Bu amaç doğrultusunda yapılacak etkinlik için Second life ortamında iklim planet ortamı tasarlanmıştır. Araştırma, Muğla Sıtkı Koçman Üniversitesi Eğitim Fakültesi Sosyal Bilgiler Öğretmenliği Bölümü, 2015-2016 Eğitim-Öğretim yılı, Sosyal Bilgiler Öğretmenliği 1. ve 2. ve 3.sınıfta öğrenim gören öğretmen adayları arasından amaçlı örnekleme yöntemlerinden kolay ulaşılabilir durum örneklemesi esasına dayalı olarak seçilmiştir. Bu araştırmada nitel araştırma yöntemi benimsenmiştir. Öğretmen adaylarının görüşleri alınmıştır. Öğretmen adaylarıyla etkinlik öncesinde ve etkinlik sonrasında olmak üzere iki kere yarı yapılandırılmış görüşme yapılmıştır. Veri toplama araçları olarak, gözlem, görüşme formları ve doküman analizi kullanılmıştır. Sonuç olarak deneyimsel öğrenme kullanılarak, Second Life sanal ortamında düzenlenen sosyal bilgiler dersi eğitiminin öğretmen adaylarının görüşlerine göre derse olan ilgi ve motivasyonu arttırdığı, somut ve kalıcı öğrenmeler sağladığı, dersi alışıla gelmişlikten kurtardığı, öz-yeterlilik seviyelerinin arttırdığı, anında geri dönüte imkan verdiği ortaya çıkmıştır.
The Use of Second Life Game as an Experimental Learning Model for Learning Social Studies
In this research, it is aimed to give an orientation training to the teacher candidates of social studies about one of the three dimensional virtual environment Second Life, based on the experimental learning Kolb Model so that they can cover the virtues of this model and can use this model in their teaching process and to design a learning environment for gaining the aimed benefits, determine teachers' experiences and opinions, evaluate the effectiveness of the model applied. For this purpose, Second Life environment climate planet environment has been designed. To achieve this goal, the research is based on Muğla University, Education Faculty, Department of Social Sciences Teaching Sitki Kocman, 2015-2016 academic year, social studies teacher education 1st and 2nd and 3rd grade teachers studying methods of sampling for the purpose of easily accessible sampling basis. Qualitative research methodology has been adopted in this research. Teacher candidates’ views were taken. Teacher candidates were interviewed twice before and after the event as semi-structured interviews. As data collection tools, observation, interview forms, and document analysis were used. As a result, using experiential learning, it has been found out that the social studies course education organized in the Second Life virtual environment increases the interest and motivation of the teachers according to the opinions of the prospective teachers, provides concrete and permanent learning, rescues the lesson from the routine, increases the self-sufficiency levels.
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